吳宇豐老師
姓名:吳宇豐
職稱:助理教授
學歷:國立臺灣師範大學運動休閒與餐旅管理研究所博士
聯絡電話:02-29089899#2354
電子郵件:garywu821@mail.mcut.edu.tw
研究專長:跆拳道及運動管理
研究室:體育館三樓體育室
期刊論文
Ye, J.-H., Wu, Y.-T., Wu, Y.-F*., Chen, M.-Y., & Ye, J.-N. (Accepted). Effects of Short Video Addiction on the Motivation and Well-Being of Chinese Vocational College Students. Frontiers in Public Health. (Corresponding author*) (SSCI; Q1) (SCI; Q2)
Ye, J.-H., Ye, J.-N*., Wu, Y.-F., Hong, J.-C. (Accepted). Purchase motivation, experiential value related to continuance intention to purchase on China’s Double 11 shopping festival. International Journal of e-Education, e-Business, e-Management and e-Learning. (EI; INSPEC, IET).
Hong, J.-C., Ye, J.-H*., Wu, Y.-F. (Accepted). Master’s study duration: The effects of active learning based on belief-action-outcome model. Bulletin of Educational Psychology. (TSSCI)(Scopus)
Wu, Y.-T., Wu, Y.-F*., Cheng, C.-F., & Chen, M.-Y (Accepted). NBA fan behavior: The effects of personality on NBA fandom and stickiness in purchasing related products. Sport Marketing Quarterly (Corresponding author*) (SSCI; Q3)
Ye, J.-H., Chih-Mei Wang, C.-M., Watthanapas, N., Ye, J.-N, & Wu, Y.-F. (2021). Applying Kahoot APP to Thai language and cultural courses: The relationship among cognitive fatigue, game interest, anxiety, value and continuance intention to use. Journal of National Taichung University of Science and Technology. 8(2) 1-3.
Wu, Y.-T., Hong, J.-C., Wu, Y.-F*., & Ye, J.-H. (2021). eSport Addiction, Purchasing Motivation and Continuous Purchasing Intention on eSport Peripheral Products. International Journal of e-Education, e-Business, e-Management and e-Learning.11(1), 21-33. (Corresponding author*) (EI; INSPEC, IET)
Hsu, B. C. -Y., Wu, Y. -F*., Chen, H. -W., & Cheung, M. L. (2020). How Sport Tourism Event Image Fit Enhances Residents’ Perceptions of Place Image and Their Quality of Life. Sustainability, 12(19), 8227. (Corresponding author*) (SSCI; Q2)
Hong, J.-C., Hwang, M.-Y., Tsai, C.-R., Tai, K.-H., & Wu, Y.-F. (2020). The Effect of Social Dilemma on Flow Experience: Prosociality Relevant to Collective Efficacy and Goal Achievement Motivation. International Journal of Science and Mathematics Education, 18(2), 239-258. (SSCI; Q1)
Du, J., Chen, M.-Y*., & Wu, Y.-F*. (2020). The Effects of Social Media on Sporting Event Satisfaction and Word of Mouth Communication: An Empirical Study of a Mega Sports Event. Information, 11(10), 482 (Corresponding author*) (Scopus; EI (Compendex)
Ye, J.-H., Watthanapas, N., & Wu, Y.-F*. (2020). Applying Kahoot in Thai Language and Culture Curriculum: Analysis of the Relationship among Online Cognitive Failure, Flow Experience, Gameplay Anxiety and Learning Performance. International Journal of Information and Education Technology, 10(8), 563-572. (Corresponding author*) (Scopus; EI (INSPEC, IET))
Wu, Y.-T., Wu, Y.-F*., & Ye, J.-H. (2020). Adults with Parkinson’s Disease Undergoes Exergaming Training to Improve Balance: A Systematic Review. International Journal of Information and Education Technology, 10(2), 146-153. (Corresponding author*) (Scopus; EI (INSPEC, IET))
W Hwang, M.-Y., Hong, J.-C., Ye, J.-H., Wu, Y.-F., Tai, K.-H., & Kiu, M.-C. (2019). Practicing abductive reasoning: The correlations between cognitive factors and learning effects. Computers & Education, 138, 33-45. (SSCI; Q1)
葉建宏、王志美、范靜媛、吳宇豐、葉貞妮(2020)。動手做態度對手作皮件學習興趣與持續參與意願之研究。紡織綜合研究期刊,30(2),64-72。
洪榮昭、何雅娟、葉建宏、吳宇豐、戴凱欣(2020)。空間能力評量系統:圖學表現、遊戲興趣、遊戲焦慮及持續遊玩意願之相關研究。中等教育,71(1)。
葉建宏、王志美、范靜媛、吳宇豐、葉貞妮(2019)。大學校院學生對於學校品牌形象衣著的購買價值、購買行為與持續購買意願之研究。紡織綜合研究期刊,29(4),49-58。
吳宇豐、葉劭緯 (2016)。大數據時代下,全民運動的發展策略。運動管理, (33),45-55。
會議論文
Du, J., Chen, M.-Y., & Wu, Y.-F*. (2019/09) Consumers’ purchasing intention and exploratory buying behavior tendency for wearable technology: The moderating role of sport involvement. Presentation at The 8th International Conference on Industrial Engineering and Systems Management. Shanghai, China. (Corresponding author*) (IEEE)
Wu, Y.-T., Cheng, C.-F., & Wu, Y.-F* (2019/07) The effect of job performance mediated by experiential value when exercising in gyms. Presentation at The 24th Annual Congress of the European College of Sport Science. Prague Congress Centre, Prague, Czech Republic. (Corresponding author*)
Hong, J.-C., Ye, J.-H., & Wu, Y.-F. (2019/05). Gender differences of junior high school students’ affective performance factors in Chinese poetry game-learning: Using Shaking Fun APP as an example. Presentation at The 23rd global Chinese conference on computers in education (GCCCE 2019). Central China Normal University, Wuhan, China.
Ye, J.-H., Wu, Y.-F., Ye, J.-N., & Hong, J.-C. (2019/04). The relationship among hands-on making attitude, TVE policy acceptance and perceived value. Presentation at The international conference on multidisciplinary research & practice (ICMRP). Bangkok, Thailand.
Wu, Y.-F., & Yang, C. W. (2017, November). University students souvenir pre-purchasing behavior for the 2017 summer universiade. Presentation at The 17th IASE International Conference in Sport Economics. Shanghai, China. (Oral)
Wu, Y.-F. (2016, February). An Analysis of Marketing Strategy for the 2017 Universiade in Taipei. Department of Management. Presentation at International Sport Event and Industry Administration, National Quemony University, Kinmen, Taiwan.
專利
發 明 人:黃明月、洪榮昭、吳宇豐
名稱:Gaming System and Gaming Method (趣味運動競賽系統及方法)
發明第 I 643652 號